Mottle GuidePlay

How to play Mottle

Hold to run, let go to hide. In Mottle — Hide & Seek you steer a little creature across a garden of coloured stones. It glows while it moves and turns the colour of the ground when it stops. Survive each round’s timer without filling the Alert meter.

Mottle controls

The game is built for one thumb, but it works just as well with a mouse or keyboard. There are no other buttons: no sprint, no dodge, no special moves.

What you wantPhone / tabletComputer
MoveHold your finger where you want to goHold the mouse button, or W A S D / arrow keys
Stop and blend inLift your fingerRelease the button or keys
PausePause button (top)Esc or P
Sound on/offSpeaker button next to pause

Two small comforts: the game pauses itself if you switch tabs or apps, and it plays in portrait or landscape. Turn the phone whenever you like.

Watch it once

A real round, recorded on desktop: run to a firefly, stop, blend, wait for the cone to pass, go again. Notice how the creature flashes from coral to the tile’s colour a moment after it stops.

Recorded from the live game on 8x.gg, November 2026. No sound.

Your first round, step by step

Mottle title screen with the tagline Blend in. Stay still. Survive the Seek. and Tap to play
1. The title screen plays a demo. Tap anywhere to start.
The Hide! banner — the Seekers are counting
2. “Hide!” — 3 seconds where nothing moves. Find the fireflies.
They Seek banner while the coral creature runs
3. “They Seek” — the timer starts. Run while the cones face away.
Creature stopped, Camo at 100%
4. Let go before a cone arrives. Camo fills to 100%.
Round Clear banner — Nice hiding +100
5. Timer hits zero: “Round Clear”, +100 × the round number.
Caught Out result card showing score, best and rounds
6. Lose all three lives and the “Caught Out” card shows your run.
  1. Start. The title screen runs a little demo of the creature hunting fireflies by itself. Tap the garden (or click Play on the result card) to begin.
  2. Hide! (3 seconds). The Seekers count and the whole garden is frozen, you included. Use the pause to plan: where are the fireflies, and which way are the cones pointing? You always start in the middle, out of reach of every cone.
  3. They Seek. The Seek timer appears at the top: 13 seconds in round 1. Seekers start walking. Hold toward the nearest firefly that isn’t under a cone.
  4. Let go early. When a cone swings your way, release before it reaches you. The hint line changes from “Revealed — let go to blend!” to “Blending… hold still” to “Hidden — stay still”.
  5. Don’t flinch. While you’re hidden a cone can pass right over you and Alert won’t move. The moment you move again, you glow.
  6. Clear it. Survive until the timer reaches zero (the last three seconds tick) and you get “Round Clear” plus a bonus. Round 2 adds a second Seeker.

Reading the HUD

Everything on screen is there for a reason. On a phone the counters sit on top and the two meters at the bottom; on a wide screen the counters are on the left and the meters on the right.

Score
Fireflies (10 each) plus round bonuses (100 × round).
Lives
Three hearts. Fill Alert and you lose one and replay the round.
Round
Which round you’re on. More Seekers every two rounds, up to four.
Seek
Seconds left in this round. Reach zero to clear it.
Alert
How close the Seekers are to catching you. 100% = spotted.
Camo
How blended in you are. 100% = invisible while you stay still.

Under the meters a one-line hint tells you your state: Revealed (you’re moving), Blending (stopped, Camo filling), Hidden (fully blended), or SPOTTED — hide! once Alert passes 55%. When you see that last one, let go immediately.

SPOTTED — hide! with Alert at 70% and the arena edge glowing red
Spotted: Alert at 70%, the garden’s edge glows red and the cone turns red.
Cone passing over the hidden creature, Alert at 0%
Hidden: the same kind of cone over a blended creature does nothing.

Where to play

You can play right on our home page. The player there loads the original game from 8x.gg. Or open it directly at 5qbwd96hq.8x.gg. It’s free and there’s no sign-up either way.

Got the basics? The rules page has the exact numbers behind each meter, and tips & strategy is where you learn to survive round 6 and up.